
A tutorial that covers using the curvature shader in Arnold to create a wear and tear effect can be found in the links below.
Arvid Schneider has published a nice series of video tutorials using Arnold with Maya 2017. Some of them include using the ALSHADERS in MtoA.
Very excited to see Arnold for Maya as the default renderer for Maya 2017.
More information about some of the considerations required when using Maya’s native Color Management and Auto TX can be found here. The release notes are also available here.
More information is available on Autodesk’s official FAQ document.
Below is a video that briefly demonstrates Arnold in Maya 2017 that I contributed to.
Very excited to see Arnold for 3ds Max (MAXtoA) announced at Siggraph 2016.
It is available for download here. The user guide can be found here.
Some more information about the release can be found on the 3ds Max Blog on the area website.
Below is a video that I contributed to that shows some of Arnold’s functionality in 3ds Max.

I discovered recently (purely by accident), that you can get some pretty convincing refractive caustics using just the Sky shader.
Previously, I was under the impression that they could only be achieved using an emissive shader. However, using a HDR map with some high dynamic areas like a window or sun can give you some impressive results.
Gametextures.com have some impressive high resolution texture maps, including color, specular, normal, gloss and displacement among others. Below is a render of ‘Muddy Dirt Road’ with displacement and 6 subdivision iterations in Arnold.

Inlifethrill have released an impressive, high quality video tutorial course on Mastering Arnold Renderer for CINEMA 4D.
Snaptank have made an excellent high resolution alien scan freely available on their site. A great making of the scanning process can be found here. Below is an image of the scan rendered with Arnold (more here).
Here are a series of tutorials aimed at mental ray users who are using Arnold for Maya for the first time. The tutorials are based on the Hyperspace Madness production over on the Autodesk Area site. You will have to download the assets from this site before starting the tutorials. I recommend downloading the assets as they are a great learning resource to have.
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