Some tests using mashed instances of standin/procedurals (logos) that have the clip_geo shader assigned to them. The original logo has a toon shader assigned to it.
Some attempts at producing a hatching style effect using UberNoise.osl (cell) -> toon.mask_color. In some cases the effect works better when Camera (AA) samples are low (3) as it tends to break up the edges around the highlights and creates more of a sketch style.
I was very pleased to my work presented at the Ars Machina exhibit by Taylor University.