A short tutorial that shows how to remap a photo using the ‘UV Coords’ attribute of the Image shader to produce an abstract patterned distortion effect is available for MtoA. This technique was used to produce these images.
Clément Feuillet has two textures packs available. They are ideal for adding dust, dirt and damage to shaders for extra realism.
In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.
3D artist Yanis Lachat shares his architectural design workflow from 3ds Max to Arnold.
A simple tutorial that demonstrates how to create a toon shading effect using the Facing Ratio shader can be found here.