Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.
A guide to understanding physically based rendering in Arnold can be found in the user guides for each plugin below:
MtoA SItoA HtoA C4DtoA KtoA
Stephen Blair (Solid Angle support) has posted some great tips on energy conservation when using the Standard shader in Arnold.
Glad it’s finally public. Keeping it a secret was exhausting.
The full story is available here and here. Fxguide also has a feature on it.
_blank | REPOSITORY has some great high quality scans of food that are available to download.
Below are some Arnold renders of their scans.
Daniel Hennies from http://uglykids.org has created a brilliant video tutorial in Arnold, rendering a photorealistic portrait in Cinema 4D with C4DtoA.
Thanks for the shout-out Arnie!