It’s amazing what you can get out of just one cube 🙂 Here are two sets of instanced cubes (stand-ins (procedural)). One has the toon shader and the other the clip_geo shader. More examples here.
Monthly Archives: August 2020
Open Shading Language Community Meeting
5 PBR concrete materials. MAXtoA
VISION | SERIES SEPTEMBER 9-10-11, 2020
Autodesk Showcases Arnold, Bifrost and MaterialX at SIGGRAPH 2020
Maya/3ds Max indie
Arnold RenderView in 3dsMax!
6.0.4.0
https://docs.arnoldrenderer.com/display/A5ARP/6.0.4.0
https://docs.arnoldrenderer.com/display/A5ARP/6.0.4.0
https://docs.arnoldrenderer.com/display/A5AF3DSUG/4.1.0.71
https://docs.arnoldrenderer.com/display/A5AFCUG/3.1.0
https://docs.arnoldrenderer.com/display/A5AFHUG/HtoA+5.4.0
https://docs.arnoldrenderer.com/display/A5KTN/KtoA+3.0.4.0
https://docs.arnoldrenderer.com/display/A5AFCUG/Arnold+Scatter
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