Incredible work by Sohrab Esfehani.

Incredible work by Sohrab Esfehani.
Stunning texturing work by Timothé Claeys.
Some examples of a pixel art style, achieved by combining the Toon shader (ramps ->Base & Specular Tonemaps) with negative Camera (AA) samples. More examples here.
Snow shader workflow by Jarrod Hasenjager.
http://hasenjager.cgsociety.org/art/snow-maya-arnold-material-studies-17727550
https://github.com/ADN-DevTech/3dsMax-OSL-Shaders
http://zapsrenderingtips.blogspot.com/2018/06/downloading-osl-shaders-from-github-and.html?spref=tw
OSL Noise shaders – https://gumroad.com/l/dfNCGS
https://www.fxguide.com/quicktakes/3ds-max-integrates-osl-gdc-day-1/
http://cganimator.com/3dsmax-2019-osl-shader-pack-1/
POTA [POLYNOMIAL OPTICS TO ARNOLD] is an OPEN-SOURCE camera shader for the Arnold renderer based on SPARSE HIGH-DEGREE POLYNOMIALS FOR WIDE-ANGLE LENSES [2016].
http://zenopelgrims.com/polynomial-optics-arnold/
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