MAXtoA Version 0.9.608 is out. More information here.
Saber Jlassi has created some incredible pyro simulations, rendered with Arnold for Houdini.
Thrilled to see my colleagues at Solid Angle win a Science and Engineering SciTech Oscar award. More information here, here and here.
Zeno Pelgrims has updated his camera shader for Arnold. It is capable of simulating optically imperfect lens effects.
Here is a simple test using the alHair shader to create some hair for a Barbie doll. Simply reducing the Melanin and Highlight width gives a more realistic result.
Many thanks to James Busby from Ten 24 for this article about some of my work with Arnold using their scans.
Jarrod Hasenjager has created a great video on materials and shaders using HtoA and alShaders. More material studies here.
If you are using Windows, I highly recommend using Sticky Keys. It saves you having to make difficult hand movements that can contribute to RSI.
If you are looking for some incredibly inspiring character work, then I thoroughly recommend you have a look at Brett Sinclair’s work. Some stunning likenesses there rendered with Arnold.