An introduction with some basic concepts and explanations around OCIO config and synColor config files has been added to the MtoA (2017) user guide in the links below.
Skin Shading Using Standard Surface in Arnold 5
Skin shading is very simple using the Standard Surface shader in Arnold 5. From the Arnold user guide:
“When rendering skin, you would use a Radius color value like R:1.0, G:0.35, B:0.2, indicating that red should scatter deepest and green and blue less. This would replace the three layer workflow for skin where you would make the deep layer red to indicate that deep should scatter with a larger radius. Setting scatter_radius.R to a larger value would correspond to that.”
Below is a an example of such a skin shading setup (digital Emily files can be downloaded here).


Arvid Schneider has created a video that goes through the skin shading process:
Bifrost and Arnold
Some fantastic examples of Bifrost, rendered with Arnold for Maya:
Multi-Verse (USD/Alembic/MaterialX)
Paolo Berto from Multiverse has some interesting tools to add complexity in Maya (with support for Arnold 5) that also includes using ABC data from Houdini (with velocity blur on varying topology). More videos here.
Arnold Shader Suite (C4DtoA) by Truca Team
Truca Team have an Arnold shader suite with over 256 shaders available for C4DtoA (using Arnold 5).
GSG Arnold Playlist on Youtube
Greyscalegorilla have an Arnold playlist on Youtube. They are a useful resource even if you don’t use C4D.
Arnold 4 & 5 Documentation
There are now two versions of the Arnold User Guides. For example:
If you are not sure which version you are on, have a look at the top and it should say which version, for example: arnold for maya user guide 5
Also, the url for Arnold 5 has an A5 prefix, like so:
https://support.solidangle.com/display/A5AFMUG/Arnold+for+Maya+User+Guide
Flakes Example Tutorial
Companies That Offer Arnold Renderfarms
Arnold For Maya Tips & Tricks Webinar
John Paul Giancarlo has recorded an Autodesk webinar showing some tips and tricks in Arnold for Maya.
