Some tests using the upcoming Toon shader for Arnold.
Steven Roselle, a Sr. Technical Specialist at Autodesk has produced a series of videos that introduce Arnold for Maya.
Here is a ‘making of’ article about how I created these volume displacement images.
Here are some early test renders of the WIP Toon shader coming for Arnold.
A short tutorial that shows how to remap a photo using the ‘UV Coords’ attribute of the Image shader to produce an abstract patterned distortion effect is available for MtoA. This technique was used to produce these images.
MtoA MAXtoA HtoA C4DtoA
Clément Feuillet has two textures packs available. They are ideal for adding dust, dirt and damage to shaders for extra realism.
jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad.
More information at : www.juliensilvestre.com
In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.