Here are some renders using Zap Andersson’s RandomBitmap.osl shader with the Arnold OSL shader.
Monthly Archives: March 2020
Mashed Robots
Toon with clip_geo shader. More examples here.
Up Close & Personal with 3ds Max
Tom Newbury
GTC 2020: Material Interoperability Using Open Standards (MaterialX, Standard Surface, MDL)
MaterialX demo in Maya/3ds Max (24 minutes in).
Arnold is the Default Renderer in 3ds Max 2021
GTC 2020: Bringing the Arnold Renderer to the GPU
Unleash the Power of Arnold and 3ds Max for Product Design Visualization
Autodesk Official Show Reel 2020
Scratches OSL Shader
Scratches shader here. OSL shader here. Scratches OSL shader creator: https://twitter.com/freemindsu
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