RandomBitmap.osl by Zap Andersson March 31, 2020UncategorizedLee Griggs Here are some renders using Zap Andersson’s RandomBitmap.osl shader with the Arnold OSL shader.
GTC 2020: Material Interoperability Using Open Standards (MaterialX, Standard Surface, MDL) March 30, 2020UncategorizedLee Griggs MaterialX demo in Maya/3ds Max (24 minutes in). https://developer.nvidia.com/gtc/2020/video/s21469
GTC 2020: Bringing the Arnold Renderer to the GPU March 26, 2020UncategorizedLee Griggs https://developer.nvidia.com/gtc/2020/video/s21581
Unleash the Power of Arnold and 3ds Max for Product Design Visualization March 25, 2020UncategorizedLee Griggs https://www.autodesk.com/autodesk-university/class/Unleash-Power-Arnold-and-3ds-Max-Product-Design-Visualization-2018#video