Free PBR has some great free physically based materials and 2k texture files.
Below are some examples rendered with Arnold.
Inspired partly by Destiny’s hyperspace loading screen, I thought I would try to create a similar effect with Arnold. The effect is achieved simply by connecting a fractal map to a gobo that is connected to a spot light and enabling volume scattering.
If you are moving from an earlier version of Maya to Maya 2017, you should be aware that the color workflow has been updated. This is particularly important when opening old scenes in Maya 2017 as you will notice some changes in your renders.
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