Some more tests with XGen archives and spheres. This time with a bit more color. I basically use a texture map to ‘drive’ the length and color of an XGen primitive. These primitives can range from spheres, splines or as in most of the examples below, cube geometry that has been exported as an archive. I then use expressions with XGen in Maya to modify the length, size and orientation of the archives.
Finally, I use the Arnold software renderer to create the final image. Arnold is able to realistically render millions of these pieces of geometry very quickly at high resolutions without any problem.
A tutorial that goes through the process can be found here. All of the images are rendered with Arnold for Maya. Click here to view my initial tests without color. Click here to view more XGen tutorials.
Many thanks to Pedro F. Gómez for his assistance with XGen. Featured on: Daily Planet Show, COLOSSAL, GIZMODO, THE VERGE, theCreatorsproject, CREATIVE BLOQ, 3dtotal, BEHANCE, SPLOID, LESTERBANKS, CG RECORD, ronenbekerman, CGFeedback, DIGITAL PRODUCTION.
Its nice to see that my work has inspired other artists to also have a go. Please share your results with me!
https://www.artstation.com/artwork/BWX06
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http://pookhaohima.net/portfolio/scattered_landscape-high-res/
http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=93404
https://www.behance.net/gallery/51043461/Cinema-4-D-Arnold-Render-x-particles-inspiration
https://www.behance.net/gallery/20674173/Particle-worlds-created-with-MODO
https://www.behance.net/gallery/40573705/Nike-Nature-of-Motion
http://henri-hebeisen.com/article14/abstract-landscape
https://www.behance.net/gallery/20793935/Hex-arts-collection
http://dominikraskin.com/2014/09/28/digital-landscapes/
http://www.cutsquash.com/2014/08/abstract-landscapes-blender/
https://www.behance.net/gallery/23382679/Paint-Landscapes
https://puntocubo.wordpress.com/portfolio/paisajes-extranos/
http://blenderartists.org/forum/showthread.php?346181-Colored-primitives
https://www.behance.net/gallery/19971111/3D-Topography-Design
http://www.swirlypillow.com/sparkly/
https://www.behance.net/gallery/23522235/Lee-Griggs-Look-Free-Cinema-4D-R16-Hair-Scene
http://www.deviantart.com/art/Crater-481208172
http://davidjohnrobertson.co.uk/343541/4658061/gallery/lee-griggschris-schmidt-enspired-blocks
http://www.kenottmann.com/2014/10/topographic-logocube-animation/
https://pbs.twimg.com/media/CuGmgXdWcAAGwNW.jpg:large
https://www.behance.net/gallery/24994453/cubical-micro-worlds
https://www.behance.net/gallery/25113233/Pflow-with-Max
https://www.behance.net/gallery/20115791/3d-Topology
https://www.behance.net/gallery/26101253/CGI-Griggscape-Motion
http://www.maximeroz.com/abstract#2
https://www.behance.net/gallery/28196961/3DPixel-Landscapes
https://www.behance.net/gallery/26030711/No-More-Skulls
https://www.behance.net/gallery/27298905/ABSTRACT-LANDSCAPES
http://mareyuspictures.com/nebula-cinema-4d-arnold/
https://www.behance.net/gallery/29808675/Primitiv-Substances
https://www.behance.net/gallery/31343787/Particle-Planets
https://www.behance.net/gallery/30237591/Macro-Land-Evolving_Nebula_Data-Print
http://www.fubiz.net/2015/12/05/abstract-landscapes-digital-manipulations/
https://www.behance.net/gallery/33290511/Basalt-Columns
https://www.behance.net/gallery/33946786/Cube-Landscape
https://www.behance.net/gallery/20970997/1-000-000-boxes
https://www.behance.net/gallery/50671661/HoudiniMantra-Renders-inspired-by-Lee-Griggs
https://www.behance.net/gallery/36680811/COLORS
http://armieri.deviantart.com/art/Lee-Griggs-Tribute-537141643
http://blender.stackexchange.com/questions/15488/creating-a-scene-with-huge-amount-of-geometry
https://www.behance.net/gallery/37647493/Abstract-landscapes#comments
https://www.behance.net/gallery/37073011/curvy-curves
https://www.behance.net/gallery/37163337/Pixelwaves
https://www.instagram.com/legible/
https://www.behance.net/gallery/20605983/CGI-CG-PHOTOGRAPHY-CG-EXPERIMENTING
https://www.behance.net/gallery/35630233/RND
https://pbs.twimg.com/media/CstMbmBXEAAajXE.jpg:large
http://paulsheehy3d.blogspot.com.es/2014/08/xgen-primitives-in-maya.html?m=1
https://www.behance.net/gallery/42063703/Sedimentum
https://www.behance.net/gallery/38582991/Topological-cubes
https://www.instagram.com/_waarp_/
http://www.maximeroz.com/#/new-page/
https://www.instagram.com/p/BKGlmOyh–o/
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