Category Archives: Arnold
Arnold 5.01 is now available. Release notes (MtoA) here.
Some of the enhancements include:
Perspective Camera – Radial Distortion.
Improved Thin Film added to Standard Surface.
Render polymesh as a volume.
Skin Shading Tests by Lee Perry Smith
Lee Perry Smith has done some cracking skin shading tests rendered with Arnold for Maya.
There is an interview about me and my work with XGen and Arnold in this month’s issue of Digital Production magazine.
Inspired by the recent Lego movie (although I still haven’t watched it yet), I thought I would have a go at rendering some Lego models with Arnold for Maya.
There are a whole bunch of Lego models available here. However, they come in .ldr and .mpd file formats. To view and export them in a format that can be opened in Maya, you will need LDView.
LDView only exports in .3ds, .stl and .pov file formats. If you import the .stl using Maya’s Direct Connect plugin from the plug-in manager it will come in as one solid object with no separate materials.
Unfortunately the .3ds importer is not available with the Maya Bonus Tools anymore, so I had to open the .3ds files in Maya 2012 and save them out as a Maya file so that I could open it in Maya 2014.
I tried opening the .3ds file in 3ds Max but unfortunately 3ds Max crashed when doing so.
Ive since found out that the .3ds importer for Maya 2014 has been made available here.
The only problem is the polygons came in triangulated in Maya and the normals got screwed up in the process. The only way I managed to smooth the normals was by ‘averaging’ them. However, it was quite a slow and tedious process going through each piece of rounded geometry (although as you can see in the renders below I missed a few pieces, which will forever haunt me).
Before ‘Average’ normals
After converting the Maya materials to Standard shaders and adding some lighting I rendered them out with Arnold:
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