Saber Jlassi has produced some excellent video tutorials about volume rendering with HtoA.
Material Studies: Metals
Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.
Understanding Physically Based Rendering in Arnold
[Arnold] Setting up the Standard shader to be energy conserving
Stephen Blair (Solid Angle support) has posted some great tips on energy conservation when using the Standard shader in Arnold.
Solid Angle has joined Autodesk!
Food Scans
_blank | REPOSITORY has some great high quality scans of food that are available to download.
Below are some Arnold renders of their scans.




Arnold does Emily
Daniel Hennies from http://uglykids.org has created a brilliant video tutorial in Arnold, rendering a photorealistic portrait in Cinema 4D with C4DtoA.
Thanks for the shout-out Arnie!
Zoic – Arnold Camera Shader
The extraordinarily talented Zeno Pelgrims has created a rather nifty camera shader for Arnold for Maya, capable of simulating optically imperfect lens effects.

Below are some examples using some bokeh images from www.dofpro.com
Queen Nefertiti Scan

Apparently some (rather naughty) people went in and scanned the contested Egyptian Queen Nefertiti bust at the Nues Museum in Berlin without their permission.
I guess you could say they stole it just by ‘looking’ at it. Hehehehe………sorry.
The high resolution model (around two million polygons) is freely available to download here (.obj).
Rendered with Arnold using the alSurface shader.
Space Pirate Model

This toy model is available to download (also contains a studio lighting scene). It is set up for rendering in Arnold.
Maya scene is available here.
C4D scene is available here.
3ds Max scene is available here.




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