Monthly Archives: February 2023
imager_white_balance (Illuminant: quartz_halide)
The difference an imager_white_balance (Illuminant: quartz_halide) can make to a render. Original head scan from https://www.3dscanstore.com/
An Introduction to Lighting in Maya by Anella Visuals
standard_surface.caustics enabled makes quite a difference to the shaders in this render. It does add to render times, though. I just need to remember to enable it!
Bifrost strands print
Very pleased to see some printed panels of one of my Bifrost renders as featured in this tutorial. Thanks to Eric Bourque!
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