Snaptank have made an excellent high resolution alien scan freely available on their site. A great making of the scanning process can be found here. Below is an image of the scan rendered with Arnold (more here).
Category Archives: Uncategorized
Converting Mental Ray Scenes to MtoA: Hyperspace Madness Production
Here are a series of tutorials aimed at mental ray users who are using Arnold for Maya for the first time. The tutorials are based on the Hyperspace Madness production over on the Autodesk Area site. You will have to download the assets from this site before starting the tutorials. I recommend downloading the assets as they are a great learning resource to have.
Volume Rendering Using Houdini & Arnold
Saber Jlassi has produced some excellent video tutorials about volume rendering with HtoA.
Material Studies: Metals
Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.
Understanding Physically Based Rendering in Arnold
[Arnold] Setting up the Standard shader to be energy conserving
Stephen Blair (Solid Angle support) has posted some great tips on energy conservation when using the Standard shader in Arnold.
Solid Angle has joined Autodesk!
Food Scans
_blank | REPOSITORY has some great high quality scans of food that are available to download.
Below are some Arnold renders of their scans.




Arnold does Emily
Daniel Hennies from http://uglykids.org has created a brilliant video tutorial in Arnold, rendering a photorealistic portrait in Cinema 4D with C4DtoA.
Thanks for the shout-out Arnie!
Zoic – Arnold Camera Shader
The extraordinarily talented Zeno Pelgrims has created a rather nifty camera shader for Arnold for Maya, capable of simulating optically imperfect lens effects.

Below are some examples using some bokeh images from www.dofpro.com





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