jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad.
- flakesNoise
- gaborNoise
- simplexFlowNoise
- simplexNoise
- worleyNoise
More information at : www.juliensilvestre.com
jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad.
More information at : www.juliensilvestre.com
In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.
Some more incredible work by Digic Pictures using Arnold. More examples here.
Arnold Answers is a reputation-based forum where Arnold users of all kinds can ask their colleagues and peers questions related to Arnold.
It can also be found under Community, on SolidAngle.com.
3D artist Yanis Lachat shares his architectural design workflow from 3ds Max to Arnold.
The latest Maya 2018/Arnold 5.0 assets for the Autodesk internal production Hyperspace Madness have now been made available.
More Arnold renders can be found here.

A simple tutorial that demonstrates how to create a toon shading effect using the Facing Ratio shader can be found here.
OATS STUDIOS have made the assets from their fantastic short films available to purchase on STEAM.
Here are some renders using Arnold.

JSplacement is a rather cool pseudo-random 8k displacement map generator made with JavaScript. It generates grayscale height maps that can be used for displacement. Below are some tests using Arnold.
The image below required a higher than normal number of Subdiv Iterations (9) to capture the fine detail from the generated displacement map.


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