Oliver Couston has created a great guide, showing the workflow from Substance Painter to Arnold.
Oliver Couston has created a great guide, showing the workflow from Substance Painter to Arnold.
I got some interesting results connecting texture maps to the UV Coords of an Ai Image shader recently.
A tutorial that shows the basic workflow can be found here.

Mostafa Azab has a free Standard shader pack available for C4DtoA.
Maximeroz has an excellent HDRI pack available for free.
Here are a couple of test renders I did of the new physically-based hair shader coming in Arnold 5. Model and groom courtesy of Zeno Pelgrims.


Saber Jlassi has created some incredible pyro simulations, rendered with Arnold for Houdini.
He also has a youtube channel with Arnold rendered pyro animations.
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