I was very surprised to see my work with Arnold featured on the front page of CNN.

A simple tutorial that uses some MAXtoA shaders to adjust the colors of some sprinkles on a donut can be found here (MAXtoA).

Inspired partly by Destiny’s hyperspace loading screen, I thought I would try to create a similar effect with Arnold. The effect is achieved simply by connecting a fractal map to a gobo that is connected to a spot light and enabling volume scattering.

If you are moving from an earlier version of Maya to Maya 2017, you should be aware that the color workflow has been updated. This is particularly important when opening old scenes in Maya 2017 as you will notice some changes in your renders.
You can now find tutorials on learning Arnold for Maya (MtoA) and Arnold for 3ds Max (MAXtoA) on the Autodesk Area website. More to come in the future!
This is how you do a showreel. Some great work done with Arnold.
Very pleased to see my work used for a worthy cause.

Converting old Maya/ mental ray shaders to MtoA can be tedious. However, there is a shader conversion script available to make this process easier.
A sample mrShadersToArnold.py conversion script is available in the \docs directory of the MtoA installation folder. This simple script converts unsupported materials (phong, blinn, mia_material etc..) to an Ai Standard shader.
You must be logged in to post a comment.