All posts by Lee Griggs

Unknown's avatar

About Lee Griggs

In-house artist at Autodesk working on the Arnold renderer. http://arnoldrenderer.com

Maya XGen Colored Cubes and Spheres Rendered with Arnold

Some more tests with XGen archives and spheres. This time with a bit more color. I basically use a texture map to ‘drive’ the length and color of an XGen primitive. These primitives can range from spheres, splines or as in most of the examples below, cube geometry that has been exported as an archive. I then use expressions with XGen in Maya to modify the length, size and orientation of the archives.

Finally, I use the Arnold software renderer to create the final image. Arnold is able to realistically render millions of these pieces of geometry very quickly at high resolutions without any problem.

A tutorial that goes through the process can be found here.  All of the images are rendered with Arnold for Maya. Click here to view my initial tests without color. Click here to view more XGen tutorials.

Many thanks to Pedro F. Gómez for his assistance with XGen. Featured on: Daily Planet Show, COLOSSAL, GIZMODO, THE VERGEtheCreatorsproject, CREATIVE BLOQ, 3dtotalBEHANCE, SPLOID, LESTERBANKSCG RECORD, ronenbekermanCGFeedback, DIGITAL PRODUCTION.xgen-thumbs

Its nice to see that my work has inspired other artists to also have a go. Please share your results with me!

https://www.artstation.com/artwork/BWX06

http://cgterminal.com/2014/09/01/cinema-4d-colorful-abstract-x-particles-tutorial/ http://paessel.com/blog/2014/08/24/converting-pixels-to-voxels-in-blender-with-pythong.html http://bertrand-benoit.com/blog/2014/08/07/griggles/ https://www.facebook.com/beeple/photos/a.10150428845566781.356955.95211636780/10152255873401781/?type=1&theater http://vimeo.com/104469156 http://paulsheehy3d.blogspot.com.es/2014/08/xgen-primitives-in-maya.html http://vimeo.com/103107232 http://www.ronenbekerman.com/forest-pack-texture-distribution/ http://www.cgmeetup.net/home/making-colorful-abstract-with-x-particle-in-cinema-4d/ https://www.facebook.com/photo.php?fbid=10152449739139775&set=gm.680935698642325&type=1&theater http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=92074 http://lwtoa.com/forum/viewtopic.php?f=5&t=33&sid=bdcd15e55399adb78bc5af6b96a8e346 https://www.behance.net/gallery/38001119/Chroma-Landscapes

http://www.lovbomb.com/ https://www.behance.net/gallery/19418997/Texture-Distribution http://greyscalegorilla.com/blog/tutorials/fast-3d-topographies-in-cinema-4d-tutorial/ http://2014.blendermonth.com/?p=1607 http://forums.newtek.com/showthread.php?143497-mutated-ladscapes http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=92074 http://www.3rd-floor.org/portfolio/abstract-landscapes https://www.behance.net/gallery/20212217/Abstract-Scapes-I https://www.behance.net/gallery/19971111/3D-Topography-Design https://www.behance.net/gallery/19853135/Tiny-World-Pt2

Landscape (Scattered) | High-Res

http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=93404

http://vimeo.com/110462511

http://henri-hebeisen.com/article14/abstract-landscape

http://dominikraskin.com/2014/09/28/digital-landscapes/

http://www.cutsquash.com/2014/08/abstract-landscapes-blender/

HOME

http://blenderartists.org/forum/showthread.php?346181-Colored-primitives

http://www.swirlypillow.com/sparkly/

http://www.deviantart.com/art/Crater-481208172

http://davidjohnrobertson.co.uk/343541/4658061/gallery/lee-griggschris-schmidt-enspired-blocks

Topographic Logocube Animation

https://pbs.twimg.com/media/CuGmgXdWcAAGwNW.jpg:large

http://www.maximeroz.com/abstract#2

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10606202_299526486902035_6809322541291735273_n.jpg?oh=f73743b921a6b3a89e8eb152bdafbf7c&oe=5615E212

http://1drv.ms/1fHivoS

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12036572_1671279826428322_5886910495280060713_n.jpg?oh=7df25f7037fa5b186fd5853df93ed7aa&oe=569BD51D

http://mareyuspictures.com/nebula-cinema-4d-arnold/

http://www.judebi.sg/

http://www.clintrea.com/

http://www.fubiz.net/2015/12/05/abstract-landscapes-digital-manipulations/

https://www.behance.net/gallery/50671661/HoudiniMantra-Renders-inspired-by-Lee-Griggs

http://armieri.deviantart.com/art/Lee-Griggs-Tribute-537141643

http://blender.stackexchange.com/questions/15488/creating-a-scene-with-huge-amount-of-geometry

https://www.instagram.com/legible/

https://www.behance.net/gallery/20605983/CGI-CG-PHOTOGRAPHY-CG-EXPERIMENTING

https://pbs.twimg.com/media/CstMbmBXEAAajXE.jpg:large

Google – Cubes

http://paulsheehy3d.blogspot.com.es/2014/08/xgen-primitives-in-maya.html?m=1

http://www.davidcurtis.co.uk/pflow-world-map/

https://www.instagram.com/_waarp_/

http://www.maximeroz.com/#/new-page/

https://www.instagram.com/p/BKGlmOyh–o/

https://vimeo.com/channels/1106239/176340596?ref=tw-share

Skin Deformer

Here is an animation I did a while back. I decided to re-render it as a gif using the latest Arnold Skin shader for Maya.

  • The mesh is called Diatom and was exported from Xenodream as an .obj.

  • I then applied a bend deformer to the mesh and keyframed the rotation.

 The interesting thing that occurs when deforming geometry in Maya is that the normals get flipped. This creates quite an interesting effect when combined with the Arnold Skin shader which requires normals to be facing outwards. I used the default Skin settings except I increased the radius multiplier to get a softer ‘jelly’ look to the SSS and increased the Shallow Scatter to 1.

Lego bricks

Inspired by the recent Lego movie (although I still haven’t watched it yet), I thought I would have a go at rendering some Lego models with Arnold for Maya.

There are a whole bunch of Lego models available here. However, they come in .ldr and .mpd file formats. To view and export them in a format that can be opened in Maya, you will need LDView.

LDView only exports in .3ds, .stl and .pov file formats. If you import the .stl using Maya’s Direct Connect plugin from the plug-in manager it will come in as one solid object with no separate materials.

Unfortunately the .3ds importer is not available with the Maya Bonus Tools anymore, so I had to open the .3ds files in Maya 2012 and save them out as a Maya file so that I could open it in Maya 2014.

I tried opening the .3ds file in 3ds Max but unfortunately 3ds Max crashed when doing so.

Ive since found out that the .3ds importer for Maya 2014 has been made available here.

The only problem is the polygons came in triangulated in Maya and the normals got screwed up in the process. The only way I managed to smooth the normals was by ‘averaging’ them. However, it was quite a slow and tedious process going through each piece of rounded geometry (although as you can see in the renders below I missed a few pieces, which will forever haunt me).

before-average-normalsBefore ‘Average’ normals

after-average-normalsAfter ‘Average’ normals

After converting the Maya materials to Standard shaders and adding some lighting I rendered them out with Arnold:Lego-spaceship-tanine-IV lego-kangaroo lego-monkey lego-star-wars-characters Lego-house-3k