
For the concept images of its new production ‘Until the Lions’, Akram Khan Company used make-up effects inspired by one of my 3D images rendered with Arnold.


For the concept images of its new production ‘Until the Lions’, Akram Khan Company used make-up effects inspired by one of my 3D images rendered with Arnold.

I wanted to tint the color of the paper covering of some wax crayons. So, how to do this without having multiple colored paper textures for each wax crayon? The alLayerColor shader from the very cool alshaders by Anders Langland in combination with the Ai Utility shader is perfect for this kind of thing.
By setting the Color Mode of the Ai Utility to ‘Object’ each of the crayons will be randomly tinted because Object mode uses the name of the shapes to compute the color. Ensure that the ‘Shade Mode’ is set to flat as we don’t want any shading effect from the Ai Utility shader as the alSurface shader is being used for the wax and paper.

The Ai Utility and the grey paper.jpg texture are combined using the alLayerColor shader:




The same Ai Utility shader is also used to alter the Diffuse Color and SSS of the wax alSurface shader.

I have recently been having lots of fun playing with some deformation tools in Maya to distort some 3D scans from Ten24.info to produce these images.
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I will be doing a workshop about my work with XGen and Arnold at FMX this year.
Very pleased to see my artwork used by the group Kateboy for their new single Higher.
The image they used is from my series of portrait modeling experiments modeled with Maya and rendered with Arnold (of course).
Autodesk have done a feature video on my work with XGen and Arnold for Maya.
Many thanks to Judy Bayne – Learning Content Strategist at Autodesk.
Autodesk have created a video tutorial based on my work with XGen and Arnold.
I thought I would have a go at testing the alLayer shader which is part of the alShaders by Anders Langland with Arnold for Maya.
So I used the alLayer shader to layer two alSurface shaders together using an image of the text connected to the Mix attribute of the alLayer shader. The Mix image acts as a mask between the two layers. Therefore, the text will use the dull rough specular of the alSurface shader and will appear as if its floating above the bright sharp specular of the other alSurface shader.
The nice thing about the alSurface shader is that it has two specular layers. This enabled me to add two specular effects on the pill. The first specular is sharp and the other has a higher roughness value to give a smoother hi-light.
I used Arial bold for the font and used the ‘Photocopy filter’ in photoshop to give the impression that it has been printed badly onto the pill as I liked the way it merges some of the text.

A 3d texture projection was used to precisely project the texture onto the pill. When I originally positioned and scaled the projection node it cut off the beginning of the Solid Angle text. I kept this effect as I noticed that the printing on pills isn’t perfect.
The scene is lit with a hdri connected to a skydome light with two long thin cylinder area lights to add specular reflections along the ‘hero’ pill.
Finally, thanks to a suggestion from Angel Jiminez, I thought I would have a go at mocking up a fake advert for Arnold.
Very honored to appear in the top 10 portfolio websites in Issue 75 of 3D Artist magazine.
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