All posts by Lee Griggs

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About Lee Griggs

In-house artist at Autodesk working on the Arnold renderer. http://arnoldrenderer.com

Queen Nefertiti Scan

queen-HD.jpg

Apparently some (rather naughty) people  went in and scanned the contested Egyptian Queen Nefertiti bust at the Nues Museum in Berlin without their permission.

I guess you could say they stole it just by ‘looking’ at it. Hehehehe………sorry.

The high resolution model (around two million polygons) is freely available to download here (.obj).

Rendered with Arnold using the alSurface shader.

More information about the story is available here.
Thanks to Ben Fischler for the link.

Speckle Effect

speckle-shader.jpg closeup.jpg

flakes-close.jpg

How to achieve a specular speckle effect (see video below)? This effect is visible in various places such as car paints, plastic coatings on mobile phones, christmas ornaments, snow etc.

flakes.jpg

It can quite easily be achieved using the alShaders by Anders Langlands. In particular the alFlake shader is required. You need to connect it to the alSurface shader’s Specular Normal attribute.

flake-node.jpg

surface-attribute.jpg

You can download the shader here – Maya, C4D.