MtoA Shader Conversion Script

Converting old Maya/ mental ray shaders to MtoA can be tedious. However, there is a shader conversion script available to make this process easier.

A sample mrShadersToArnold.py conversion script is available in the \docs directory of the MtoA installation folder. This simple script converts unsupported materials (phong, blinn, mia_material etc..) to an Ai Standard shader.

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