Arnold 6.2.1 is out and it’s a performance release, bringing important optimizations on GPU, toon shading, and imagers:
- Inclusion of NVIDIA’s NanoVBD, resulting in up to 6x memory footprint reduction and 1.4x speedup for volumes on GPU
- Up to 4x speedup for Toon shading on many cores CPUs
- Up to 1.7x speedup for imagers on many cores CPUs
- Up to 1.2x speedup for SSS on GPU
- 33% memory reduction for polymeshes on GPU
- Faster interactive, progressive, and adaptive rendering
- USD improvements
- Many bug fixes
Release notes: