Here are a couple of test renders I did of the new physically-based hair shader coming in Arnold 5. Model and groom courtesy of Zeno Pelgrims.
4 thoughts on “Hair Shader in Arnold 5”
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Here are a couple of test renders I did of the new physically-based hair shader coming in Arnold 5. Model and groom courtesy of Zeno Pelgrims.
Comments are closed.
Oh yeah,that is very nice.It’s doing a lot with the light.Sweet.
This is going to lure me back into Maya!! Such a cool shader. Great renders and great groom. Will you be making any tutorials on this Lee?
hi can u please help me assigning custom maps to al hair i tried bur its not picing up the color i want its gerying out
Have you watched Arvid’s alHair video: https://www.youtube.com/watch?v=GaTf0GBkEAY&t=1524s