The Standard shader has a new Diffusion Profile called Empirical (the default is Cubic). Empirical is a more physically accurate subsurface scattering profile, that, with a single layer, can capture both surface detail and deep scattering.
The Standard shader has a new Diffusion Profile called Empirical (the default is Cubic). Empirical is a more physically accurate subsurface scattering profile, that, with a single layer, can capture both surface detail and deep scattering.