Digital Emily: alSurface SSS test (Directional vs Cubic).

This is my first test render using the Emily model provided by The Wikihuman Project. The model is based on Actress Emily O’Brien (sorry Emily).

I wanted to test the different SSS types of Anders Langland’s alSurface shader with Arnold. Below you can see the difference when rendering with the SSS modes – Cubic and Directional. I think Directional looks better as it has less of a ‘waxy’ appearance.

Cubic SSS
Directional SSS

And here is a gif which shows more clearly the difference in the SSS types.


4 thoughts on “Digital Emily: alSurface SSS test (Directional vs Cubic).

  1. Hey Lee, good work on this model! Do you know wheter a .obj model with maps is available for download, cause I have my problems with maya format? Thanks in advance. Cheers Markus

  2. hi lee, i like your results, do you know if there is a short tutorial for alsurface sss other than the documentation in their website, or do you have post explain the numerical values for the sss, kinda lost with adjusting mine 😦

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