This is my first test render using the Emily model provided by The Wikihuman Project. The model is based on Actress Emily O’Brien (sorry Emily).
I wanted to test the different SSS types of Anders Langland’s alSurface shader with Arnold. Below you can see the difference when rendering with the SSS modes – Cubic and Directional. I think Directional looks better as it has less of a ‘waxy’ appearance.
And here is a gif which shows more clearly the difference in the SSS types.
4 thoughts on “Digital Emily: alSurface SSS test (Directional vs Cubic).”
Hey Lee, good work on this model! Do you know wheter a .obj model with maps is available for download, cause I have my problems with maya format? Thanks in advance. Cheers Markus
Yes, there is an .obj there too.
hi lee, i like your results, do you know if there is a short tutorial for alsurface sss other than the documentation in their website, or do you have post explain the numerical values for the sss, kinda lost with adjusting mine 😦
Thanks, will work on one.
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