Some more tests with XGen archives and spheres. This time with a bit more color. I basically use a texture map to ‘drive’ the length and color of an XGen primitive. These primitives can range from spheres, splines or as in most of the examples below, cube geometry that has been exported as an archive. I then use expressions with XGen in Maya to modify the length, size and orientation of the archives.
Finally, I use the Arnold software renderer to create the final image. Arnold is able to realistically render millions of these pieces of geometry very quickly at high resolutions without any problem.
A tutorial that goes through the process can be found here. All of the images are rendered with Arnold for Maya. Click here to view my initial tests without color. Click here to view more XGen tutorials.
Many thanks to Pedro F. Gómez for his assistance with XGen. Featured on: Daily Planet Show, COLOSSAL, GIZMODO, THE VERGE, theCreatorsproject, CREATIVE BLOQ, 3dtotal, BEHANCE, SPLOID, LESTERBANKS, CG RECORD, ronenbekerman, CGFeedback, DIGITAL PRODUCTION.![]()
Its nice to see that my work has inspired other artists to also have a go. Please share your results with me!
https://www.artstation.com/artwork/BWX06
http://cgterminal.com/2014/09/01/cinema-4d-colorful-abstract-x-particles-tutorial/ http://paessel.com/blog/2014/08/24/converting-pixels-to-voxels-in-blender-with-pythong.html http://bertrand-benoit.com/blog/2014/08/07/griggles/ https://www.facebook.com/beeple/photos/a.10150428845566781.356955.95211636780/10152255873401781/?type=1&theater http://vimeo.com/104469156 http://paulsheehy3d.blogspot.com.es/2014/08/xgen-primitives-in-maya.html http://vimeo.com/103107232 http://www.ronenbekerman.com/forest-pack-texture-distribution/ http://www.cgmeetup.net/home/making-colorful-abstract-with-x-particle-in-cinema-4d/ https://www.facebook.com/photo.php?fbid=10152449739139775&set=gm.680935698642325&type=1&theater http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=92074 http://lwtoa.com/forum/viewtopic.php?f=5&t=33&sid=bdcd15e55399adb78bc5af6b96a8e346 https://www.behance.net/gallery/38001119/Chroma-Landscapes
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http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=93404
http://henri-hebeisen.com/article14/abstract-landscape
http://dominikraskin.com/2014/09/28/digital-landscapes/
http://www.cutsquash.com/2014/08/abstract-landscapes-blender/
http://blenderartists.org/forum/showthread.php?346181-Colored-primitives
http://www.swirlypillow.com/sparkly/
http://www.deviantart.com/art/Crater-481208172
http://davidjohnrobertson.co.uk/343541/4658061/gallery/lee-griggschris-schmidt-enspired-blocks
https://pbs.twimg.com/media/CuGmgXdWcAAGwNW.jpg:large
http://www.maximeroz.com/abstract#2
http://mareyuspictures.com/nebula-cinema-4d-arnold/
http://www.fubiz.net/2015/12/05/abstract-landscapes-digital-manipulations/
https://www.behance.net/gallery/50671661/HoudiniMantra-Renders-inspired-by-Lee-Griggs
http://armieri.deviantart.com/art/Lee-Griggs-Tribute-537141643
http://blender.stackexchange.com/questions/15488/creating-a-scene-with-huge-amount-of-geometry
https://www.instagram.com/legible/
https://www.behance.net/gallery/20605983/CGI-CG-PHOTOGRAPHY-CG-EXPERIMENTING
https://pbs.twimg.com/media/CstMbmBXEAAajXE.jpg:large
http://paulsheehy3d.blogspot.com.es/2014/08/xgen-primitives-in-maya.html?m=1
http://www.davidcurtis.co.uk/pflow-world-map/
https://www.instagram.com/_waarp_/
http://www.maximeroz.com/#/new-page/
https://www.instagram.com/p/BKGlmOyh–o/







































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