The latest Maya 2018/Arnold 5.0 assets for the Autodesk internal production Hyperspace Madness have now been made available.
More Arnold renders can be found here.
A simple tutorial that demonstrates how to create a toon shading effect using the Facing Ratio shader can be found here.
The image below required a higher than normal number of Subdiv Iterations (9) to capture the fine detail from the generated displacement map.
Here is a tutorial that covers how to render a car model in an automotive studio environment using Arnold.
Arnold 5: (AlShaders2): https://github.com/anderslanglands/alShaders2/releases
Nuke and Fusion: https://github.com/Psyop/Cryptomatte
Arnold 5 Cryptomatte
Cryptomatte for Arnold 5 is being released as part of AlShaders, as before, but is now a standalone node. Arnold 5.0.1 adds support for “AOV shaders”, which allow code to run on all materials in a scene, without manually connecting passthrough nodes. This improves the workflow in numerous ways. Using a central AOV shader node gives easy access to global Cryptomatte settings (on the one central Cryptomatte node). It is now also much easier for a studio to create a customized version of Cryptomatte, since the code does not need to be embedded in a surface shader. In addition to adopting the AOV shader methodology, we’ve added other features as well, such as sidecar manifests that work with deferred-loaded stand-ins, and “integer offsets” for modifying names.