Original head scan from 3dscanstore.com
A collection of weird portraits I’ve rendered with Arnold here.
clip_geo & distance shader animation
3D Toon-Style Environment Art with Arnold
Arnold Tutorial – How to use the distance shader to create a paint mixture effect in MtoA
Riccardo Gheller: Making of Winnie
Arnold Tutorial – How to use the Distance shader to create some abstract art in MtoA.
Global Light Sampling: classical living room scene
Another example using the new Global Light Sampling in Arnold 220.127.116.11. More information here. In this case, the renders are more than 3x faster using GLS.
distance shader & clip_geo
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