Many thanks to James Busby from
Ten 24 for about some of my work with this article Arnold using their scans.
Jarrod Hasenjager has created a great
video on materials and shaders using HtoA and alShaders. More material studies here.
If you are using Windows, I highly recommend using
. It saves you having to make difficult hand movements that can contribute to RSI. Sticky Keys
If you are looking for some incredibly inspiring character work, then I thoroughly recommend you have a look at
work. Some stunning likenesses there rendered with Brett Sinclair’s Arnold.
I thoroughly recommend the use of
. It has really helped me reduce eye strain when looking at the computer. Its also useful if you are using the computer in the evening when blue light can affect sleep patterns. f.lux
See whats new in
! MAXtoA 0.80
I was very surprised to see
my work with Arnold featured on the front page of CNN.
A simple tutorial that uses some
MAXtoA shaders to adjust the colors of some sprinkles on a donut can be found (MAXtoA). here
Free PBR has some great free physically based materials and 2k texture files.
Below are some examples rendered with
Shader network using PBR textures
Inspired partly by
Destiny’s hyperspace loading screen, I thought I would try to create a similar effect with Arnold. The effect is achieved simply by connecting a fractal map to a gobo that is connected to a spot light and enabling volume scattering.
The tutorial is available
here for MtoA.