SIGGRAPH 2019: GPU Ray Tracing for Film and Design- Bringing the Arnold Renderer to the GPU
Cloudy Room
#arnoldrenderer #volume #cloud #rendering https://docs.arnoldrenderer.com/display/A5ARNTUT/Rendering+a+Cloud

MaterialX BoF, SIGGRAPH 2019
Marcos Fajardo — Founder and Software Architect, Solid Angle
Open Source at Autodesk: MaterialX (featuring Lucasfilm and Allegorithmic)
A White Car in a White Room
Skydome light with light portals, Camera (AA): 7, Max Samples: 100, Diffuse Ray Depth: 4 on GPU.

V-Ray/Corona to Arnold Material converter script (MAXtoA)
Clip Geo Head

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