Tom Newbury
GTC 2020: Material Interoperability Using Open Standards (MaterialX, Standard Surface, MDL)
MaterialX demo in Maya/3ds Max (24 minutes in).
Arnold is the Default Renderer in 3ds Max 2021
GTC 2020: Bringing the Arnold Renderer to the GPU
Unleash the Power of Arnold and 3ds Max for Product Design Visualization
Autodesk Official Show Reel 2020
Scratches OSL Shader
Scratches shader here. OSL shader here. Scratches OSL shader creator: https://twitter.com/freemindsu







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