Arnold 7.2.1.0
Distance shader: A new distance shader that uses the distance to the nearest surface to interpolate between near and far color values.
















Global light sampling: A new, more efficient sampling technique for lights is available. To enable global light sampling, set options.light_samples to a non-zero value. When enabled, the light sample settings on individual lights are ignored and the overall, global contribution of all lights together is computed using options.light_samples number of samples only. In this release, global light sampling does not apply to environment, directional lights, volumes, and GPU rendering.
More information here.
Download it here.
Hollywood Legend Otto Desć
MtoA: attribute spreadsheet
Breaking Down The Breakdown – Digi Doubles – Stranger Things 4
Arnold tutorial – Using Operators to change a scene with many lights (MtoA)
Teenage Mutant Ninja Turtles: Mutant Mayhem | Teaser Trailer (2023 Movie) – Seth Rogen
toon mech
FOLKS Showreel | Guillermo del Toro’s Cabinet of Curiosities
imager_white_balance (Illuminant: quartz_halide)
The difference an imager_white_balance (Illuminant: quartz_halide) can make to a render. Original head scan from https://www.3dscanstore.com/



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