Arnold Tutorial – Using the pixelart.osl shader in MtoA
Şefki Ibrahim : #michaelbjordan
PixelArt.osl, by Zap Andersson
Some test renders I did using the PixelArt.osl, by Zap Andersson. It feels kind of naughty using an unbiased, photo-realistic, physically-based ray tracing engine to do this kind of thing, but a lot of fun nonetheless 🙂 Rhino and croc models from Zoo Tools.
Download the shader here. Connect it to the toon.base_tonemap and render with Camera (AA) samples -2, closest_filter.













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The Lord Of The Rings: The Rings Of Power – VFX Breakdown by Rodeo FX
Maya rendering hotkeys
Hotkey tip:
Link camera samples to render resolutions:
Fast quality IPR hotkey:
setAttr “defaultArnoldRenderOptions.AASamples” 3;
setAttr “defaultResolution.width” 600;
setAttr “defaultResolution.height” 338;
Final frame hotkey:
setAttr “defaultArnoldRenderOptions.AASamples” 6;
setAttr “defaultResolution.width” 1280;
setAttr “defaultResolution.height” 720;
Rombo Thickness test
Some tests using the RomboTools thickness shader.







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