PixelArt.osl, by Zap Andersson

Some test renders I did using the PixelArt.osl, by Zap Andersson. It feels kind of naughty using an unbiased, photo-realistic, physically-based ray tracing engine to do this kind of thing, but a lot of fun nonetheless 🙂 Rhino and croc models from Zoo Tools.

Download the shader here. Connect it to the toon.base_tonemap and render with Camera (AA) samples -2, closest_filter.

Maya rendering hotkeys

Hotkey tip:

Link camera samples to render resolutions:

Fast quality IPR hotkey:

setAttr “defaultArnoldRenderOptions.AASamples” 3;

setAttr “defaultResolution.width” 600;

setAttr “defaultResolution.height” 338;

Final frame hotkey:

setAttr “defaultArnoldRenderOptions.AASamples” 6;

setAttr “defaultResolution.width” 1280;

setAttr “defaultResolution.height” 720;