The Last of Us: VFX Breakdown by beloFX – The Art of VFX
puffer fish: atmosphere_volume.diffuse
Lit with a skydome_light, large area quad_light above, distant_light, and atmosphere_volume. Below you can see the difference (lighter) atmosphere_volume.diffuse (1) makes to the render.

OpenPBR slidedeck
Marcos Fajardo
Arnold 7.2.3.0.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_7230_html

Original head scan model by www.3dscanstore.com
bifrost strands portraits
9 million strands. More here.



You must be logged in to post a comment.