Some aiRampRgb presets I created can be downloaded here (apologies for the messy naming).
Copy them here:

They should then be visible in the Presets menu in the attribute editor of the aiRmapRgb shader.

More here.

More here.



More here. They are point spheres so they only take 12 seconds to render at 1080p on GPU.




Original head scan from www.3dscanstore.com. Studio HDRI from https://caveacademy.com/shop/

cell_noise.alligator -> distance.far_color -> ramp_rgb
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_distance_html
Original head scan from www.3dscanstore.com

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