Original head scan from www.3dscanstore.com. Studio HDRI from https://caveacademy.com/shop/

Original head scan from www.3dscanstore.com. Studio HDRI from https://caveacademy.com/shop/

cell_noise.alligator -> distance.far_color -> ramp_rgb
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_distance_html
Original head scan from www.3dscanstore.com

Lit with a skydome_light, large area quad_light above, distant_light, and atmosphere_volume. Below you can see the difference (lighter) atmosphere_volume.diffuse (1) makes to the render.

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_7230_html

Original head scan model by www.3dscanstore.com
9 million strands. More here.

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