New Work! Our first project using #openusd. Really proud of the team!#houdini #maya3d #arnoldrenderer pic.twitter.com/5sknz5iUKb
— Ralph Meijer (@ralphmeijer3d) October 2, 2023
Foundation S2 VFX Breakdown
ZBrush To Arnold For Maya Vector Displacement Tutorial
Build procedural pipes, tentacles, and towers using Bifrost
bifrost stylized strokes
Thanks to Marceau Tonoli for his original shader. Thanks to Aslan Jafari for his assistance with Bifrost.




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