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Arnold for 3ds Max 2017 (SP2)

July 26, 2016UncategorizedLee Griggs

Very excited to see Arnold for 3ds Max (MAXtoA) announced at Siggraph 2016.

It is available for download here. The user guide can be found here.

Some more information about the release can be found on the 3ds Max Blog on the area website.

Below is a video that I contributed to that shows some of Arnold’s functionality in 3ds Max.

Refractive Caustics Using the Sky Shader

June 23, 2016UncategorizedLee Griggs

marbles-caustics.jpg

I discovered recently (purely by accident), that you can get some pretty convincing refractive caustics using just the Sky shader.

Previously, I was under the impression that they could only be achieved using an emissive shader. However, using a HDR map with some high dynamic areas like a window or sun can give you some impressive results.

Tutorials here: MtoA, C4DtoA.

 

Max Man & Maya Man

June 9, 2016UncategorizedLee Griggs

Autodesk Japan have made available the models used in the movie below from WOW inc.

‘Max Man’ and ‘Maya Man’ are made available free of charge for use within the software applications.

Below are Arnold renders of each model.

maya-man.jpg

maxman.jpg

Gametextures.com

May 31, 2016UncategorizedLee Griggs

Gametextures.com have some impressive high resolution texture maps, including color, specular, normal, gloss and displacement among others. Below is a render of ‘Muddy Dirt Road’ with displacement and 6 subdivision iterations in Arnold.

dirt-road.jpg

Mastering Arnold Renderer for CINEMA 4D

May 30, 2016UncategorizedLee Griggs

Inlifethrill have released an impressive, high quality video tutorial course on Mastering Arnold Renderer for CINEMA 4D.

Alien Scan

May 8, 2016UncategorizedLee Griggs

Snaptank have made an excellent high resolution alien scan freely available on their site. A great making of the scanning process can be found here. Below is an image of the scan rendered with Arnold (more here).

alien.jpg

Converting Mental Ray Scenes to MtoA: Hyperspace Madness Production

May 3, 2016UncategorizedLee Griggs

Here are a series of tutorials aimed at mental ray users who are using Arnold for Maya for the first time. The tutorials are based on the Hyperspace Madness production over on the Autodesk Area site. You will have to download the assets from this site before starting the tutorials. I recommend downloading the assets as they are a great learning resource to have.

sven.jpg

Volume Rendering Using Houdini & Arnold

May 3, 2016UncategorizedLee Griggs

Saber Jlassi has produced some excellent video tutorials about volume rendering with HtoA.

Material Studies: Metals

April 21, 2016UncategorizedLee Griggs

Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.

jarrod-hasenjager-shaderdev-metalworkflow-v01.jpg

 

Understanding Physically Based Rendering in Arnold

April 20, 2016UncategorizedLee Griggs

A guide to understanding physically based rendering in Arnold can be found in the user guides for each plugin below:

MtoA    SItoA    HtoA    C4DtoA    KtoApepe-ball.jpg

 

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