Here are some early test renders of the WIP Toon shader coming for Arnold.
Remap an Image Using UV Coords
Clément Feuillet Surface Collection Texture Pack
Clément Feuillet has two textures packs available. They are ideal for adding dust, dirt and damage to shaders for extra realism.

jsProceduralNoise for Arnold
jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad.
- flakesNoise
- gaborNoise
- simplexFlowNoise
- simplexNoise
- worleyNoise
More information at : www.juliensilvestre.com
Forest tutorial using Arnold Stand-ins and Mash
In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.
Digic Pictures: Assassin’s Creed Origins
Some more incredible work by Digic Pictures using Arnold. More examples here.
Polymesh to Volume
5-Packs & Arnold for Education
Survival Shader Pack
An Arnold Material Library with over one hundred materials is available for Maya here.
Arnold Answers
Arnold Answers is a reputation-based forum where Arnold users of all kinds can ask their colleagues and peers questions related to Arnold.
It can also be found under Community, on SolidAngle.com.






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