If you are looking for some incredibly inspiring character work, then I thoroughly recommend you have a look at Brett Sinclair’s work. Some stunning likenesses there rendered with Arnold.

If you are looking for some incredibly inspiring character work, then I thoroughly recommend you have a look at Brett Sinclair’s work. Some stunning likenesses there rendered with Arnold.

I thoroughly recommend the use of f.lux. It has really helped me reduce eye strain when looking at the computer. Its also useful if you are using the computer in the evening when blue light can affect sleep patterns.

See whats new in MAXtoA 0.80 !


A simple tutorial that uses some MAXtoA shaders to adjust the colors of some sprinkles on a donut can be found here (MAXtoA).

Inspired partly by Destiny’s hyperspace loading screen, I thought I would try to create a similar effect with Arnold. The effect is achieved simply by connecting a fractal map to a gobo that is connected to a spot light and enabling volume scattering.

If you are moving from an earlier version of Maya to Maya 2017, you should be aware that the color workflow has been updated. This is particularly important when opening old scenes in Maya 2017 as you will notice some changes in your renders.
You can now find tutorials on learning Arnold for Maya (MtoA) and Arnold for 3ds Max (MAXtoA) on the Autodesk Area website. More to come in the future!
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