Steven Roselle, a Sr. Technical Specialist at Autodesk has produced a series of videos that introduce Arnold for Maya.
Autodesk: Volume Displacement
Here is a ‘making of’ article about how I created these volume displacement images.
Toon Shader Tests
Remap an Image Using UV Coords
Clément Feuillet Surface Collection Texture Pack
Clément Feuillet has two textures packs available. They are ideal for adding dust, dirt and damage to shaders for extra realism.

jsProceduralNoise for Arnold
jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad.
- flakesNoise
- gaborNoise
- simplexFlowNoise
- simplexNoise
- worleyNoise
More information at : www.juliensilvestre.com
Forest tutorial using Arnold Stand-ins and Mash
In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.
Digic Pictures: Assassin’s Creed Origins
Some more incredible work by Digic Pictures using Arnold. More examples here.
Polymesh to Volume
5-Packs & Arnold for Education
Arnold Packs, starting with the Arnold 5-Pack for $1500 are now available. This is 5 Arnold annual subscriptions at 50% off of the standard single subscription price.
Arnold is also now FREE for Educational Institutions. Schools can request Arnold licenses directly through the Autodesk Education Portal.




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