Kris “Antropus” Costa
Sergey Konovalov
[MtoA] Polynomial Optics to Arnold (new camera shader)
POTA [POLYNOMIAL OPTICS TO ARNOLD] is an OPEN-SOURCE camera shader for the Arnold renderer based on SPARSE HIGH-DEGREE POLYNOMIALS FOR WIDE-ANGLE LENSES [2016].
http://zenopelgrims.com/polynomial-optics-arnold/

Visually See How PBR Shaders Work – Arnold’s aiStandardSurface
UNDER THE HOOD
Arnold Maya Plugin Developer
Serjan Burlak: Geometry of Intelligence
Serjan Burlak has created some very cool renders using Arnold and Houdini.
Jacques Defontaine
Awesome work by Jacques Defontaine using Arnold.

Max Tarpini
Some incredible shading work by Max Tarpini using Arnold.
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