Last year I started this personal #challenge – #365materials in 365 days. Learned a lot, started using #arnoldrenderer, switch to #oslmaps with #3dsmax. Here is the final result pic.twitter.com/Ys9sZmTdLt
— Ciro Cardoso (@Cyrus3v) April 24, 2020
Category Archives: Uncategorized
Doom Radioactive Waste

I’ve been playing a lot of Doom recently and so I thought I would have a go at recreating the green, slimey, radioactive wast, acid pool damaging floor (whatever it’s called). It uses two animated cell_noise shaders and was rendered every 10 frames using Camera (AA) -3 samples for that pixelated look.

Arnold Mutating Materials Pack: Metal Edition
Jim Carrey by Şefki Ibrahim
How to Make Realistic Glass in Substance Painter, Arnold and Maya | ep611
OSL Uber Noise
sRGB vs ACES example
sss_use_autobump
OSL in 3DS Max Tips and Tricks


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