standard_surface.caustics enabled makes quite a difference to the shaders in this render. It does add to render times, though.

Very pleased to see some printed panels of one of my Bifrost renders as featured in this tutorial. Thanks to Eric Bourque!

Some test renders I did using the PixelArt.osl, by Zap Andersson. It feels kind of naughty using an unbiased, photo-realistic, physically-based ray tracing engine to do this kind of thing, but a lot of fun nonetheless 🙂 Rhino and croc models from Zoo Tools.
Download the shader here. Connect it to the toon.base_tonemap and render with Camera (AA) samples -2, closest_filter.













You must be logged in to post a comment.