Category Archives: Uncategorized
bifrost plexus
create_plexus_from_points from MJCG compounds. More here.

Arnold Tutorial: How to use the user_data_integer shader in C4DtoA
Arnold Tutorial: Toon shading an assault mech model in MtoA
Mouse-centered zoom is the worst
For the record, I never agreed to mouse-centered Zoom. It is the worst. Thank you for your time.


































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