Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.
Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.
Stephen Blair (Solid Angle support) has posted some great tips on energy conservation when using the Standard shader in Arnold.
_blank | REPOSITORY has some great high quality scans of food that are available to download.
Below are some Arnold renders of their scans.




Daniel Hennies from http://uglykids.org has created a brilliant video tutorial in Arnold, rendering a photorealistic portrait in Cinema 4D with C4DtoA.
Thanks for the shout-out Arnie!
The extraordinarily talented Zeno Pelgrims has created a rather nifty camera shader for Arnold for Maya, capable of simulating optically imperfect lens effects.

Below are some examples using some bokeh images from www.dofpro.com

Apparently some (rather naughty) people went in and scanned the contested Egyptian Queen Nefertiti bust at the Nues Museum in Berlin without their permission.
I guess you could say they stole it just by ‘looking’ at it. Hehehehe………sorry.
The high resolution model (around two million polygons) is freely available to download here (.obj).
Rendered with Arnold using the alSurface shader.

This toy model is available to download (also contains a studio lighting scene). It is set up for rendering in Arnold.
Maya scene is available here.
C4D scene is available here.
3ds Max scene is available here.



How to achieve a specular speckle effect (see video below)? This effect is visible in various places such as car paints, plastic coatings on mobile phones, christmas ornaments, snow etc.

It can quite easily be achieved using the alShaders by Anders Langlands. In particular the alFlake shader is required. You need to connect it to the alSurface shader’s Specular Normal attribute.


You must be logged in to post a comment.