Some tests using the camera rolling shutter with motion blur (cars rotation is keyframed).
Category Archives: Uncategorized
Arnold 5.1
v5.1 of the Arnold core renderer has been released. A major update, 5.1 includes new sampling options, multiple denoisers, Toon shader, Alembic procedural, Profiling API, Operators, bug fixes & more.
https://www.solidangle.com/news/arnold-5-1/
https://support.solidangle.com/display/A5AFMUG/3.0.0
https://support.solidangle.com/display/A5AFMUG/Toon
https://vimeo.com/263949339#at=0
Virtual Boxing: Mike Tyson
Bringing the Arnold Renderer to the GPU (GTC talk)
ZBrush to Arnold for Maya – 32 Bit Displacement UDIM Tutorial
Tutorial – How to Add Dust and Paint Specks with The Utility Shader
Sohrab Esfehani
Incredible work by Sohrab Esfehani.
Timothé Claeys
Stunning texturing work by Timothé Claeys.
Pixel Art Style With the Toon Shader
Some examples of a pixel art style, achieved by combining the Toon shader (ramps ->Base & Specular Tonemaps) with negative Camera (AA) samples. More examples here.


![]()
![]()
Snow Shader Workflow
Snow shader workflow by Jarrod Hasenjager.
http://hasenjager.cgsociety.org/art/snow-maya-arnold-material-studies-17727550
You must be logged in to post a comment.