Category Archives: Uncategorized
ZBrush to Arnold for Maya – 32 Bit Displacement UDIM Tutorial
Tutorial – How to Add Dust and Paint Specks with The Utility Shader
Sohrab Esfehani
Incredible work by Sohrab Esfehani.
Timothé Claeys
Stunning texturing work by Timothé Claeys.
Pixel Art Style With the Toon Shader
Some examples of a pixel art style, achieved by combining the Toon shader (ramps ->Base & Specular Tonemaps) with negative Camera (AA) samples. More examples here.


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Snow Shader Workflow
Snow shader workflow by Jarrod Hasenjager.
http://hasenjager.cgsociety.org/art/snow-maya-arnold-material-studies-17727550
OSL
https://github.com/ADN-DevTech/3dsMax-OSL-Shaders
http://zapsrenderingtips.blogspot.com/2018/06/downloading-osl-shaders-from-github-and.html?spref=tw
OSL Noise shaders – https://gumroad.com/l/dfNCGS
https://www.fxguide.com/quicktakes/3ds-max-integrates-osl-gdc-day-1/
http://cganimator.com/3dsmax-2019-osl-shader-pack-1/
How to convert VRay materials to Arnold materials for rendering in 3ds Max
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