All posts by Lee Griggs

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About Lee Griggs

In-house artist at Autodesk working on the Arnold renderer. http://arnoldrenderer.com

Doom Radioactive Waste

I’ve been playing a lot of Doom recently and so I thought I would have a go at recreating the green, slimey, radioactive wast, acid pool damaging floor (whatever it’s called). It uses two animated cell_noise shaders and was rendered every 10 frames using Camera (AA) -3 samples for that pixelated look.