OpenPBR August 2, 2023UncategorizedLee Griggs Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX
Alliance for OpenUSD August 2, 2023UncategorizedLee Griggs @Pixar, @Adobe, @Apple, @Autodesk, and@NVIDIA have formed the Alliance for #OpenUSD (AOUSD) to promote the standardization, development, evolution, and growth of @openusd technology to standardize the 3D ecosystem. Learn more: https://hubs.la/Q01ZxRZB0 @linuxfoundation
Şefki Ibrahim – Hand sculpted expressions. WIP August 1, 2023UncategorizedLee Griggs Hand sculpted expressions. WIP #3dart #animation #photorealism #cgi #digitalhuman pic.twitter.com/Jrcany2cIF— Şefki Ibrahim (@sefkiibrahim) July 28, 2023
Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU) July 17, 2023UncategorizedLee Griggs
Roger Magrini July 17, 2023UncategorizedLee Griggs Roger Magrini demonstrated a realistic 3D recreation of Mia Goth made with #Maya3d, #ZBrush, #Substance3DPainter, #Arnold, and #UnrealEngine.Check out more renders and learn how the character was made: https://t.co/haABrlvBgS#3dart #characterart #arnoldrender #xgen #metahuman pic.twitter.com/QOJJzYfKeD— 80 LEVEL (@80Level) July 17, 2023
Arnold Tutorial: How to create a portal effect using the ray_switch shader (GPU) July 11, 2023UncategorizedLee Griggs
Normalized Noise to Volume Displacement July 7, 2023UncategorizedLee Griggs Tutorial here. cell_noise -> vector_map -> standard_volume.displacement
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