All posts by Lee Griggs

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About Lee Griggs

In-house artist at Autodesk working on the Arnold renderer. http://arnoldrenderer.com

Low poly toon edges

I discovered that low-poly models can sometimes be more effective for an illustrative render. Initially, I added subdivisions to my plant models, but this made them too smooth and CGI-like. Keeping the low-poly edges helped the toon outlines resemble sketched lines.