In this video, Chad Ashley from Greyscalegorilla demonstrates how to use the Curvature Map inside of Arnold for Cinema 4D (C4DtoA).
If you want to know how to fake a rounded corners shading effect, jump to the end of the video.
In this video, Chad Ashley from Greyscalegorilla demonstrates how to use the Curvature Map inside of Arnold for Cinema 4D (C4DtoA).
If you want to know how to fake a rounded corners shading effect, jump to the end of the video.
Localisation links for Chinese and Japanese have been added to the following documentation pages:
Romain Chauliac has a tutorial that shows the workflow from Substance Painter to Arnold 5.
Here is an animation test I did using the same technique as these still images, rendered with Arnold.

A Lamborghini Murciélago model is now available as part of the Car Studio Lighting scenes on the Learning Scenes (MtoA). The car model is kindly provided by Pedro Fernando Gómez.

Arnold Subscription has been announced.
For questions and all the details on Arnold subscription, please see the Arnold Subscription FAQ.
More information is available on the Autodesk Area website.
Below are some interesting real world lighting techniques that are applicable to lighting and rendering with Arnold.
Xuan Prada has made available a couple of lighting rigs. They are setup for MtoA, however, the HDRIs could be used for other Arnold plugins too.
Look Development Light-rig 0001 for Arnold
Look Development Light-rig 0002 for Arnold
Pluralsight have a course on studio lighting techniques with Maya and Arnold by Simon Brown.
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