Quixel have an impressive library of scanned assets available for rendering with Arnold. Below is a test render using one of their wood stump assets.

Quixel have an impressive library of scanned assets available for rendering with Arnold. Below is a test render using one of their wood stump assets.

Some free HDR maps can be downloaded from the websites below:
http://www.maximeroz.com/hdri/
Arnold 5.01 is now available. Release notes (MtoA) here.
Some of the enhancements include:
Pingo has a collection of realistic HDR Studio Lights with some free samples available for download. These would be ideal for connecting to the color attribute of an Arnold light such as Quad or Disk to give realistic color and reflections.
An introduction with some basic concepts and explanations around OCIO config and synColor config files has been added to the MtoA (2017) user guide in the links below.
Skin shading is very simple using the Standard Surface shader in Arnold 5. From the Arnold user guide:
Below is a an example of such a skin shading setup (digital Emily files can be downloaded here).


Arvid Schneider has created a video that goes through the skin shading process:
Paolo Berto from Multiverse has some interesting tools to add complexity in Maya (with support for Arnold 5) that also includes using ABC data from Houdini (with velocity blur on varying topology). More videos here.
Truca Team have an Arnold shader suite with over 256 shaders available for C4DtoA (using Arnold 5).
Greyscalegorilla have an Arnold playlist on Youtube. They are a useful resource even if you don’t use C4D.
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