Here is a ‘making of’ article about how I created these volume displacement images.
Here is a ‘making of’ article about how I created these volume displacement images.
Clément Feuillet has two textures packs available. They are ideal for adding dust, dirt and damage to shaders for extra realism.

jsProceduralNoise is a suite of noise shaders for Arnold. Custom proceduralNoise textures for Arnold are now available on gumroad.
More information at : www.juliensilvestre.com
In this tutorial, Marcel DeJong uses MASH and Arnold in Maya 2018 to create and render a 620,000,000 polygon forest of trees.
Some more incredible work by Digic Pictures using Arnold. More examples here.
An Arnold Material Library with over one hundred materials is available for Maya here.
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